On the lookout for a Rust implementation of something that vaguely resembles DDS/RTPS, I found nothing more than a few crates that wrap around the C interfaces of other libraries, and a few people trying to build a fully DDS-compatible Rust implementation. So what do you do in situations like this? I need at least […]
Category: Rust
Rust development.
Even though 2D pixel rectangles are extremely useful to how we interface with electronics and each other, if you really want to push the future, it’ll be in some form of 3D AR/VR. People pointing at virtual objects, graphs fluttering in mid air, zooming interfaces of maps, actually meeting and talking across half a planet, […]
So yeah, quick update on what’s going on. I’m doing a really cool improv theater technology project that could result in an interesting startup at some point. Improv theater is suffering, especially in these trying COVID-19 times. Can’t say much more yet, because I don’t want to promise things that aren’t really there yet. But […]
Rust Compile Time…
So I’m working on this project that includes warp, serde, tokio, mongodb and bson. It’s a REST server with a database at the back. This kind of problem is generally more suited to Node.js, but if I get it done with Rust, it should at least be way faster, plus, why not? Now, Rust is […]
Rust and SIMD
SIMD means Single Instruction – Multiple Data. It’s an instruction subset on the CPU that performs the instruction on multiple lanes of data simultaneously. When used right, this can significantly improve performance of repetitive tasks in, for instance, vector calculations or AV-processing. Rust is a modern language, and it is built on top of very […]